ProjectsCompiler DesignCVM++ Stack-Based Virtual Machine
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Premiumβ€’Compiler Design

CVM++ Stack-Based Virtual Machine

Build a complete custom scripting language toolchain from scratch in C++ β€” including a Lexer, Recursive-Descent Parser, Bytecode Compiler, and a Stack-Based Virtual Machine. Write .cvm source files that get tokenized, parsed into an AST, compiled to proprietary bytecode with 16 custom opcodes, and executed on your own VM engine β€” with a CLI supporting file mode, REPL mode, and a --debug flag that prints tokens, AST, and disassembly.

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What You Will Build

A fully working custom scripting language called CVM that compiles down to proprietary bytecode and runs on your own stack-based Virtual Machine β€” all built in C++ with zero external libraries. You will write a Lexer that tokenizes raw .cvm source files into typed tokens with line numbers, a Recursive-Descent Parser that builds a typed Abstract Syntax Tree, a Bytecode Compiler that walks the AST and emits flat binary bytecode with 16 custom opcodes and jump back-patching for loops and branches, and a VM that fetches, decodes, and executes each instruction in a switch loop. The CLI supports three modes: run a .cvm script file, open an interactive REPL, or use --debug mode to print the full token list, indented AST, hex dump, and human-readable disassembly before executing.

Concepts You'll Learn

  • How programming languages work end-to-end β€” from raw text to machine execution
  • Lexical analysis: scanning source characters and producing typed tokens with line numbers
  • Recursive descent parsing: translating tokens into a typed Abstract Syntax Tree (AST)
  • Operator precedence climbing: correctly handling * / before + - before == <
  • AST node design using polymorphism and std::unique_ptr for memory safety
  • Designing a custom Instruction Set Architecture (ISA) with 16 opcodes
  • Bytecode compilation: walking the AST and emitting flat uint8_t bytecode
  • Jump back-patching: emitting placeholder offsets and fixing them after compiling blocks
  • Building a stack-based VM with a fetch-decode-execute loop using a switch statement
  • Tagged union value types to support both int and bool on the VM stack
  • Variable slot allocation using a symbol table (map<string, int>)
  • Runtime error handling: division by zero, stack underflow, unknown opcode
  • Building a hex dump and human-readable bytecode disassembler
  • Building a CLI in C++ with file mode, REPL mode, and debug mode
  • Clean separation of concerns: each module in its own .h/.cpp pair
  • Compiling a multi-file C++ project with CMake and g++

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Premium Project

CVM++ Stack-Based Virtual Machine

Full source code + guided walkthrough

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Tech Stack

C++CMakeSTL (vector, map, variant)Custom ISA (16 Opcodes)Recursive Descent ParserStack-Based VMBytecode CompilerTagged Union (Value Type)
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